Four games. Four ways to wield quantum mechanics. From deep strategy to arcade action.
The original quantum game. Split pieces into superposition, navigate entanglement, and capture the king in every universe. The game that proved quantum mechanics could be a gameplay mechanic, not just a theme.
Quantum meets falling blocks. Put pieces into superposition of existing and not existing, then collapse them strategically to clear the board.
Quantum pong reimagined. The ball exists in multiple states until impact. Fast-paced arcade action meets quantum interference.
A quantum shoot-em-up where your ship rides the Bloch sphere. Match quantum states for devastating resonance hits.
Chris Cantwell, founder. EE/CS/Physics at USC. Working with Dr. Spyridon Michalakis at Caltech IQIM since 2014 on quantum games, outreach experiences, and AI for quantum game states. A decade of iterations on the core engine, refined by shipping real games.
The engine behind every game above. A compiled C++ SDK with Unity, Unreal, and web integrations. Superposition, entanglement, and interference as simple game properties.
We partner with Caltech's Institute for Quantum Information and Matter (IQIM) on quantum outreach and education, making quantum mechanics accessible through play.