Making the world quantum native

Play quantum games. Build quantum experiences.

“We believe games are the most intuitive way to interact with quantum mechanics.”

Quantum Native builds compelling, interactive quantum experiences with emergent gameplay.

Play

Four games powered by real quantum mechanics. Superposition, entanglement, and interference create gameplay that surprises even us.

Build

Quantum Forge gives every developer the tools to create quantum-native experiences, from Unity to the web.

Discover Your Inner
Quantum Strategist

Four games. Four ways to wield quantum mechanics. From deep strategy to arcade action.

Quantum Chess

On Steam

The original quantum game. Split pieces into superposition, navigate entanglement, and capture the king in every universe.

As seen in Caltech IQIM's "Anyone Can Quantum" with Paul Rudd & Stephen Hawking

Quantris

Play Now

Quantum meets falling blocks. Pieces exist in superposition until observed. Collapse them strategically to clear the board.

Ponq

Play Now

Quantum pong reimagined. A fast-paced quantum arcade experience where the ball exists in multiple states until the moment of impact.

Bloch Invaders

Experimental

A quantum shoot-em-up where your ship rides the Bloch sphere. Match quantum states for devastating resonance hits.

Quantum Forge

Build with real quantum mechanics

The engine behind every Quantum Native game. A toolkit for creating quantum-native experiences, from Unity to the web. Superposition, entanglement, interference: all real, all ready.

Real Quantum Simulation

Real quantum state evolution. Hadamard gates, phase rotations, and entanglement running on a compiled C++ simulator.

Multi-Platform

Unity integration, WebAssembly support, and a core API. Build quantum experiences anywhere.

Hardware-Ready

The API is backend-agnostic. Same game code runs on simulation or real quantum hardware. We've tested it on both.

1// Create a quantum property
2var piece = QuantumForge.CreateProperty();
3
4// Put it in superposition
5QuantumForge.Hadamard(piece);
6
7// Entangle two properties
8var other = QuantumForge.CreateProperty();
9var pred = new Predicate(piece, 1);
10QuantumForge.Cycle(other, pred);
11
12// Measure - collapse the state
13int result = QuantumForge.Measure(piece);
14// result is 0 or 1, sampled from the quantum state
Live Event

Quantum Arcade at GDC 2026

Join us at GDC with Caltech IQIM and LCAD for a hands-on quantum gaming experience. Play Quantris, Ponq, and Bloch Invaders in a quantum arcade. Real quantum mechanics, real controllers, real fun.

March 2026 // San Francisco

Join the Community

We partner with Caltech's Institute for Quantum Information and Matter (IQIM) on quantum outreach and education, making quantum mechanics accessible through play.